My Game - Chapter 3

This whole project started back in November 2005, when I wanted to write a game for Artemis Fowl. By January 2007, I had completed the first two chapters and started work on the third. I worked on and off, losing and resuming interest (and losing again and so on) in the project.

It is now August 2009. I do not see myself regaining interest in this project, so I have decided to publicly release it in its unfinished form. There were a few more things I wanted to add to it, and maybe a handful of bugs left to be ironed out. It may be incomplete, but it's not unplayable.

I can't really remember the process behind this, because it's been so long. But I remember that having Holly as the playable character was a refreshing change, and that I (eventually) planned for three separate parts for the game.

The first part was similar to chapter 2. An adventure in Holly's flat, as she wakes up and rushes to work. I also remember spending some time figuring out what Holly's flat would look like.

The second part was to hunt the troll. No longer an adventure-style walk-around-the-place environment, but more of a puzzle. It was actually fun to code for, but a bit frustrating to play.

The third and final part was to fight the troll. There were many possibilities here, but I went with a simplistic route. A hit-points sort of fight, based mostly on chance.

There's still many things I planned to include, such as a save routine, Easter eggs, refining the troll fight, making the troll hunt less bland...

I really doubt I'll be coming back to this project, but you never know.

At any rate, for better or worse, here is the game in all its incomplete glory.

Version Information

# =========================================================================== #
# Version: 0.6.1
# Released: August 30, 2009
# Programed by: Gus
# =========================================================================== #

Disclaimer:

This game is based on the book series Artemis Fowl by Eoin Colfer. No profit is being made from this and all is done purely for the sake of entertainment. No claim is being made to the ownership of Artemis Fowl. The rights to this series and all fictional elements associated with it go to Eoin Colfer, Puffin Books, Penguin Books, Hyperion and Miramax Books. No infringement of any international copyright law is intended here.

The ASCII art in the game was obtained from an Internet ASCII generator based on FIGlet. HTML-Frontend (c) 1996-2004 by Jörg Seyfferth
FIGlet (c) 1991, 1993, 1994 Glenn Chappell and Ian Chai
Credits for the 140-150 fonts are listed in the font database.

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs3.0 License.

Thanks to:

The White Lily for alpha testing and her hard work to help me.
Centaurboi2, FairyHunter, Nindra, Brightness, Lighty, and Hageshii_Ame for beta testing.

Technical Information

There are two "versions" of the game. One each for Windows and one for Unix (includes Linux and Mac).

You're going to need WinZip, or a similar program that can extract .zip files. Linux users can use "unzip" to extract the file.

To open the .tar.gz file, Linux users can use "gunzip" and then "tar xvf", or "gunzip -c chapter2.tar.gz | tar xvf -"
!!! NOTE: tar.gz file currently not available !!!

Instructions

Simply extract the files to wherever you want to run them.

For Windows, simply double-click the file you want to run.

Running Perl on Unix machines

  1. Enter the command "perl " (e.g. "perl kount.pl")
  2. If the program is out of control, the usual Unix "Control-C" will kill it.
  3. Use "man perl" to get an introduction to the on-line Perl manual; however, the http://perldoc.perl.org/ gives the same information in a Web-based format.

Running Perl on the Macintosh

Download "MacPerl" from http://www.macperl.com (it's free -- this is the open-source world) and install it. It contains an editor, or alternatively you can use BBEdit for the editor -- it gives nice syntax coloring -- and then switch to MacPerl to run the program.

Update for OS-X: perl is built into the system and doesn't need to be downloaded. Just run it in the Terminal application following the Unix instructions above.

Taken from http://www.ku.edu/~keds/software.dir/whyperl.html

Viewing the source-code

The *nix version is the plain source-code. Just open the file up in your favourite text editor.

Windows users can download the *nix version, but it is advised to use WordPad to open them.

Downloading the Files

Windows: chapter3-win.zip (1.04MB)
*nix (.zip): chapter3-nix.zip (34KB)
!!! NOTE: tar.gz file currently not available !!!

Once again, thanks to AFC for hosting!

Contents of the zip file

ch3_help-changelog.txt...Documents changes made
ch3-changelog.txt........Documents changes made
ch3-help.pl..............Help/hints file
chapter3.pl..............The actual game
DEED.txt.................The Creative Commons Deed
LICENCE.txt..............The Creative Commons Licence
README.txt...............The README file, similar to this page

(Note that the files are ch3-help-win.exe and chapter3-win.exe for Windows.)

Final Notes

Have fun! In cased you missed Part One, you can grab it here, and Part Two here.