My Game - Chapter 2

Well... it's been a long wait. I sort of started in April or so and played around with coding stuff. Then I realized I needed a storyline.

Because nothing really happens in the book in this chapter. Just a long description of how Artemis translates the book. So I had to make up some activities to do. But there's another problem. What is the layout of Fowl Manor like?

So one thing at a time, I decided. I spent many weeks emailing The White Lily and discussing the floor plan. After a while we got it all decided, and I started coding. Sort of.

I can't remember exactly why, but I may have been busy, or just wanted a break from programming, or it wasn't going anywhere. So I stopped for some time.

It was only by mid-to-late July (if not August) that I picked up work again (I was busy for most of July) and I ended up rewriting most of the code. I had sat down one night, and decided not to move until I had some storyline figured out.

So all that was left was to program. Spent a couple months working on it. And I had an advantage. I kept track of all the bugs and mistakes I made for the first chapter, so that I wouldn't make them now. So progress was much faster, and by October I finished.

Anyway, it's been about a year since I started progress on this game. I'm still determined to keep going, and I hope to speed up my progress and be able to finish the whole book before I lose interest.

Anyway, enough ranting. You can continue reading the technical requirements, or skip to the very end to play the game. Enjoy!

Version Information

# =========================================================================== #
# Version: 1.2
# Released: January 19, 2007
# Programed by: Gus
# =========================================================================== #

Disclaimer:

This game is based on the book series Artemis Fowl by Eoin Colfer. No profit is being made from this and all is done purely for the sake of entertainment. No claim is being made to the ownership of Artemis Fowl. The rights to this series and all fictional elements associated with it go to Eoin Colfer, Puffin Books, Penguin Books, Hyperion and Miramax Books. No infringement of any international copyright law is intended here.

The ASCII art in the game was obtained from an Internet ASCII generator based on FIGlet. HTML-Frontend (c) 1996-2004 by Jörg Seyfferth
FIGlet (c) 1991, 1993, 1994 Glenn Chappell and Ian Chai
Credits for the 140-150 fonts are listed in the font database.

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs2.5 License.

Thanks to:

The White Lily for alpha testing and her hard work to help me.
Nindra, Diana, voldy, Stupid Ape, and Koru of AFC for beta testing.
Thanks also to The Humble Mosquito for discovering a major bug.

Technical Information

There are two "versions" of the game. One each for Windows and one for Unix (includes Linux and Mac).

You're going to need WinZip, or a similar program that can extract .zip files. Linux users can use "unzip" to extract the file.

To open the .tar.gz file, Linux users can use "gunzip" and then "tar xvf", or "gunzip -c chapter2.tar.gz | tar xvf -"

Instructions

Simply extract the files to wherever you want to run them.

For Windows, simply double-click the file you want to run.

Running Perl on Unix machines

  1. Enter the command "perl " (e.g. "perl kount.pl")
  2. If the program is out of control, the usual Unix "Control-C" will kill it.
  3. Use "man perl" to get an introduction to the on-line Perl manual; however, the http://perldoc.perl.org/ gives the same information in a Web-based format.

Running Perl on the Macintosh

Download "MacPerl" from http://www.macperl.com (it's free -- this is the open-source world) and install it. It contains an editor, or alternatively you can use BBEdit for the editor -- it gives nice syntax coloring -- and then switch to MacPerl to run the program.

Update for OS-X: perl is built into the system and doesn't need to be downloaded. Just run it in the Terminal application following the Unix instructions above.

Taken from http://www.ku.edu/~keds/software.dir/whyperl.html

Viewing the source-code

The *nix version is the plain source-code. Just open the file up in your favourite text editor.

Windows users can download the *nix version, but it is advised to use WordPad to open them.

Downloading the Files

Windows: chapter2-win.zip (1.02MB)
*nix (.zip): chapter2-nix.zip (27KB)
*nix (.tar.gz): chapter2-nix.tar.gz (23KB)

Once again, thanks to AFC for hosting!

Contents of the zip file

ch2_help-changelog.txt...Documents changes made
ch2-changelog.txt........Documents changes made
ch2-help.pl..............Help/hints file
chapter1.pl..............The actual game
DEED.txt.................The Creative Commons Deed
LICENCE.txt..............The Creative Commons Licence
README.txt...............The README file, similar to this page

(Note that the files are ch2-help-win.exe and chapter2-win.exe for Windows.)

Final Notes

Have fun! In cased you missed Part One, you can grab it here.

Also, if you are interested, you can view the older versions here.