Ever since I took up programming, I always wanted to write a game for Artemis Fowl. I enjoyed programming, and wanted to learn more. And there was no real Artemis Fowl game. Just little JavaScript "games" and generic activities, but nothing truly interactive.
I decided to embark on this adventure for two reasons. Firstly, I wasn't satisfied with the existing Artemis Fowl games that were offered. Secondly, a new thread on AFC suggested the creation of an Artemis Fowl MMORPG (even though an RPG would be more practical.) And finally, my programming classes were inadequate and pathetic, so I needed to teach myself more programming. And what else to do but to program something I'd enjoy making, and something for other people to play?
So I started in November of 2005.
After five months of work, I finally finished programming a game based on the first chapter of Artemis Fowl.
To skip all this and download the game, scroll to the end of the page.
#
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# Version: 1.1.3
# Released: January 19, 2007
# Programed by: Gus
#
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This game is based on the book series Artemis Fowl by Eoin Colfer. No profit is being made from this and all is done purely for the sake of entertainment. No claim is being made to the ownership of Artemis Fowl. The rights to this series and all fictional elements associated with it go to Eoin Colfer, Puffin Books, Penguin Books, Hyperion and Miramax Books. No infringement of any international copyright law is intended here.
The ASCII art in the game was obtained from an
Internet ASCII generator based on FIGlet.
HTML-Frontend (c) 1996-2004 by Jörg Seyfferth
FIGlet
(c) 1991, 1993, 1994 Glenn Chappell and Ian Chai
Credits for the 140-150 fonts are listed in the font
database.
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs2.5 License.
The White Lily for alpha testing and her hard work to help
me.
Kitty Rainbow, Matt, Juliet, Foaly, LEPrecon, hello, Scamp,
Diana, nindra, and Hoonah* of AFC, and Brightness, FairyHunter,
Anordir, Annoying Schizoid and MichaelM for beta testing.
There are two "versions" of the game. One each for Windows and one for Unix (includes Linux and Mac).
You're going to need WinZip, or a similar program that can extract .zip files. Linux users can use "unzip" to extract the file.
To open the .tar.gz file, Linux users can use "gunzip" and then "tar xvf", or "gunzip -c chapter1.tar.gz | tar xvf -"
Simply extract the files to wherever you want to run them.
For Windows, simply double-click the file you want to run.
Download "MacPerl" from http://www.macperl.com (it's free -- this is the open-source world) and install it. It contains an editor, or alternatively you can use BBEdit for the editor -- it gives nice syntax coloring -- and then switch to MacPerl to run the program.
Update for OS-X: perl is built into the system and
doesn't need to be downloaded. Just run it in the Terminal
application following the Unix instructions above.
Taken from http://www.ku.edu/~keds/software.dir/whyperl.html
The *nix version is the plain source-code. Just open the file up in your favourite text editor.
Windows users can download the *nix version, but it is advised to use WordPad to open them.
Windows: chapter1-win.zip (1.08MB)
*nix (.zip): chapter1-nix.zip (37KB)
*nix (.tar.gz): chapter1-nix.tar.gz (33KB)
Once again, thanks to AFC for hosting!
ch1_help-changelog.txt...Documents changes made
ch1-changelog.txt........Documents changes made
ch1-help.pl..............Help/hints file
chapter1.pl..............The actual game
DEED.txt.................The Creative Commons Deed
LICENCE.txt..............The Creative Commons Licence
README.txt...............The README file, similar to this
page
(Note that the files are ch1-help-win.exe and chapter1-win.exe for Windows.)
Have fun! When you're finished, you can play the second part.
Also, if you are interested, you can view the older versions here.